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HP0-T21 HP ATP (R) Server Administrator v8

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HP0-T21 exam Dumps Source : HP ATP (R) Server Administrator v8

Test Code : HP0-T21
Test cognomen : HP ATP (R) Server Administrator v8
Vendor cognomen : HP
exam questions : 83 existent Questions

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HP desires to extend natural CAD Workflows with “VR Snacking” | existent Questions and Pass4sure dumps

HP is exploring what they’re calling the “VR snacking” thought: a simple strategy to enhance traditional CAD workflows with the advantages of VR visualization.

From telephones to tractors to planes and workplace constructions, pretty a much deal any heavily produced product these days begins its lifestyles as some type of computerized design. And yet designing 3D items on customary second screens leaves tons to subsist preferred; flat shows can’t bring depth or scale in human phrases, and manipulating 3D visualizations with 2d inputs is cumbersome to aver the least.

rather than cast out the neatly described CAD playbook by course of trying to rush designers wholly interior of VR, HP is experimenting with the usage of VR headsets to extend natural CAD workflows, including cost to the popularity-quo in preference to disrupting it.

whereas there’s already a handful of 3D modeling and design apps made for VR, and a number of which allow CAD information to subsist visualized and reviewed in VR, entering into and out of a headset remains a cumbersome procedure commonly taking a few minutes. That could no longer sound very lengthy, however it capability designers can’t consume VR headsets to at once and easily investigate their designs devoid of strapping on gadget and launching dedicated apps.

HP Labs, the business’s R&D community, wanted to learn a means to allow designers to upshot brief VR spot checks on their drudgery so that they could iterate a lot sooner. It in reality boils sum the course down to asking “how can clients transition from laptop to VR and back with as exiguous friction as possible?”

The business’s solution, which they cognomen “VR snacking,” is elementary with a hint of genius: remove the headset’s straps and mount it on a stand which makes it convenient to pick up, use, and set lower back down.

graphic courtesy HP

Now i upshot know that doesn’t sound terribly resourceful—afterall, you may just sit down the headset to your desk next to you—nonetheless it’s in fact very urbane approach for a yoke of motives, sum relating to increased hasten and ease of consume for the sake of sooner design recent release.

For one, placing the headset up on a stand with a grip makes it a total lot less demanding to determine upon up the headset with one hand. Headsets are pretty ample and heavy, and preserving one up to your eyes isn’t going to be fun if you’re doing it every jiffy. aiding the headset at a vital factor and making a simple deal with out of the stand makes one-exceeded usage convenient, liberating the other hand to proceed to role the desktop and interact with the CAD assignment at hand.

picture by using road to VR

elevating the headset up off the desk has different merits too. It reduces the gap between the headset and your eyes while allowing you to retain your arm in a lessen, extra at ease station when you cling the headset up to your eyes. both invent it more convenient and quicker to pop into the headset for a short seem to subsist after which Go rectify back to tweaking the design on the computer. And remaining however no longer least, elevating the headset up off the desk potential much less desk litter (the identical rationale I actually acquire a headphone stand).

This essential strategy amounts to a major shift in ease of consume compared to strapping prerogative into a headset the obsolete customary manner, let lonely standing up and deciding upon up controllers for a room-scale experience. There’s certainly instances where you are looking to diver into VR for the total room-scale journey, however HP thinks the “VR snacking” conception could subsist a winning aggregate for including VR cost to customary CAD workflows.

The enterprise’s motivation for this exploration is quite clear: between HP’s enterprise purchasers—which consume the enterprise’s latest desktop items for CAD in fields infatuation structure, engineering, and product design—and their brilliant Jet Fusion 3D printing options, HP obviously merits from improving the workflow of any person doing desktop aided design.

For now HP is only calling this a proof-of-idea. It isn’t transparent how some distance they arrangement to propel the concept, however the time looks especially ripe since their upcoming “Copper” VR headset which aims to boost VR design and visualization drudgery to the next plane with significantly more desirable decision.

Volkswagen exhibits 296-HP T-Roc R for Geneva | existent Questions and Pass4sure dumps

back in 2014, Volkswagen showed off its latest compact crossover concept, the T-Roc. however regardless of how customary that segment is in the U.S., Volkswagen additionally made it transparent that the T-Roc might not subsist offered prerogative here. As their first force showed, we're now not missing out on tons with the bast T-Roc. luckily though, the recent T-Roc R appears a well-behaved deal more exciting to drive.

as an alternative of the 148-hp engine that powered the one they drove, the T-Roc R gets the Golf R's 2.0-liter rapid-four tuned to invent 296 hp and 295 lb-feet of torque. All-wheel drive comes average, with transferring handled by course of a seven-pace twin-grab gearbox. it can subsist pretty short, too, launching from 0-sixty two mph in a claimed 4.9 seconds.

View eight pictures

The T-Roc R additionally comes with a lowered suspension, higher brakes, 18-inch wheels (19s are not obligatory), and a sportier note kit. should you truly wish to acquire fun, there's a race mode, and steadiness control may besides subsist grew to become off. Oh, and you can't forget the R badges scattered sum through the cabin or the stainless steel pedals.

despite the fact that the T-Roc R might not Come to the U.S., it subsist nevertheless first-rate to note VW providing more genuine R models. We're always gratified to peer cars accumulate extra vigour although they upshot not Come Stateside. alas for their European readers, Volkswagen did not philosophize anything else about pricing or an on-sale date. with a bit of luck, we'll accumulate greater info on the professional panoply in Geneva next month.

supply: Volkswagen

what's HP commercial enterprise's profits Breakdown? | existent Questions and Pass4sure dumps

No outcomes found, are attempting recent keyword!HP commercial enterprise ( HPE) has been refining its go-to market strategy ... note how it's Powering recent Collaboration and What-Ifs For CFOs and Finance groups | Product, R&D, and advertising and marketing teams greater Trefis Res...

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John Carmack Answers: | existent questions and Pass4sure dumps

A few days past, they solicited questions from you folks to query QuakeLaird John Carmack [?] . They sent the questions over to him, and he answered. A lot. It's definitely one of the best interviews we've had yet - click below to read more.

1. Inazuma asks:I know that you and id are doing simultaneous development of Q3 for Windows, Mac and Linux. Which of those is your favorite OS to use, and which to program for?

John Carmack Answers:I consume WinNT, Win98, MacOS 8.x, and linux on a regular basis. I besides disburse some time with MacOS X and irix.

There are individual pros and cons to each system, but if I had to choose only a solitary platform in its currently shipping state to drudgery on for the next year, I would choose WinNT.

I'm going to risk my neck here and actually defend microsoft a bit:

There are plenty of reasons to acquire issues with MS, but to just invent a blanket statement infatuation "everything that comes from microsoft is crap" is just not rational. There are a lot of smart people at microsoft, and they sometimes produce some nice things. There are some damn useful features of MSDEV that I acquire not seen on any other platform - sum the intellisense pop up information and edit-and-continue, for instance.

I chose NT as their development environment because, after evaluating sum available platforms, I decided it was the best utensil for the job. NT had the added edge of running the aboriginal executables of their largest target market, but the Important point is that it would acquire won on its own merits even without it.

It offered property 3D acceleration on intergraph hardware, a stable platform, a well-behaved user environment, apps for basics infatuation mail and document editing as well as elevated discontinue media creation tools, and a well-behaved development environment.

I made that conclusion over three years ago, and I deem it has proven to subsist the rectify one. NT is definitely going to subsist the primary development platform for their next project, but I will subsist evaluating alternatives for a practicable transition after that. The contenders will subsist linux and MacOS X. nooneatall of the other unix workstations would subsist competitive for their purposes, and I don't deem BeOS will tender anything compelling enough (they can always prove me wrong?).

I haven't really been using Win2K, but from a cursory glance, it looks infatuation a reasonable evolution over NT 4.0. The only existent downsides to NT 4.0 for me are the substandard sound latency and poor input fidelity, and these should subsist fixed in Win2K.

The current MacOS X server is a bit of a disappointment. I really enjoyed NEXTSTEP on a lot of levels, and if it had workstation property 3D acceleration, I probably would acquire stayed there. Unfortunately, much of the development exertion spent on it during its transformation to MacOS X seems to subsist steps sideways instead of forward. Macifying the user interface, porting to PPC, deprecating ObjC for java and C++, etc. They probably sum had to subsist done, but it just hasn't brought anything recent to the table. As a user environment, it silent feels sluggish, and it silent doesn't acquire 3D graphics.

Linux has progressed a lot in usability in the time since I made the final platform decision. Sure, the guts acquire always been good, but the user environments were very infirm compared to windows or the mac. Some people may deem six xterms and a few athena apps are sum the UI that anyone should need, but I disagree. The Linux user environment silent isn't as well-behaved as windows, but going from redhat 5.2 to redhat 6.0 was a total lot more impressive than going from win95 to win98, or MacOS 7 to MacOS 8. If there is another jump infatuation that, I wouldn't feel too substandard inflicting another non-windows platform on everyone else in the company.

2. DanJose52 asks:How'd you start, personally (I intend on the inside, infatuation emotionally and morally), and how has Id software changed you? for better or worse?

John Carmack Answers:I knew I wanted to drudgery with computers from a very early age, but there were besides a lot of other stereotypical geek aspects to my life growing up - phreaking, hacking (nobody called it "cracking" back then), rockets, bombs, and thermite (sometimes in not-so-smart combinations), sci-fi, comic books, D&D, arcades, etc.

I was sort of an amoral exiguous twitch when I was young. I was arrogant about being smarter than other people, but unhappy that I wasn't able to disburse sum my time doing what I wanted. I spent a year in a juvenile home for a first offence after an evaluation by a psychologist went very badly.

I went to a yoke semesters of classes at the University of Missouri (UMKC), taking nothing but CS classes, but it just didn't seem sum that worthwhile. In hindsight, I could acquire gotten more out of it than I did, but I hadn't acquired a really well-behaved attitude towards learning from sum practicable sources yet.

I dropped-out of college to start programming full time, but trying to upshot constrict programming for the Apple II/IIGS post 1990 was not a well-behaved course to invent money, and I only wound up with between $1k and $2k a month. Not having enough money is stressful, and I did some things I didn't want to. I wrote a numerology program for a yoke hundred bucks one time...

Softdisk publishing finally convinced me to Come down to Shreveport for an interview. I had been doing constrict drudgery for Jay Wilbur and Tom Hall, so I knew there were some pretty chilly people there, but meeting John Romero and Lane Roath was what convinced me to boost the job. Finally meeting a yoke keen programmers that did impressive things and had more suffer than I did was great.

After I took the job at Softdisk, I was happy. I was programming, or reading about programming, or talking about programming, almost every waking hour. It turned out that a $27k salary was enough that I could buy sum the books and pizza that I wanted, and I had nice enough computers at drudgery that I didn't feel the need to own more myself (4mb 386-20!).

I erudite a huge amount in a short period of time, and that was probably a turning point for my personality. I could silent clearly recall my state of intelligence when I viewed other people as being untutored about various things, but after basically doubling my programming skills in the space of six months, I realized how relative it sum was. That has been reinforced several additional times over the seven years since then.

All the time from working at Softdisk, to founding Id and making the products they are know for has been pretty seamless for me. I acquire been learning as much as I can, working hard, and doing my best.

I know that most people won't believe it, but a 100x extend in income really didn't acquire that ample of an impact on me as a person. It is certainly nice to subsist in a position where people can't exert any leverage on you, but it's definitely not the primary focus of my life. I accumulate to drive a ferrari in to work, but my day to day life is almost exactly the selfsame as it was eight years ago. I accumulate up, Go in to work, hopefully upshot some well-behaved stuff, then Go home. I'm silent happy.

3. by moonboy asks:I once read, in Wired, an article that said you acquire an incredible headstart on everyone else for making "virtual worlds" on the Internet using your engine from the Quake games. upshot you acquire any intention of doing this? Has anyone approached you about it? It would seem infatuation a grotesque consume of the technology with online gaming being so popular. Entire worlds online could subsist created virtually and very life-like with many different purposes.

John Carmack Answers:Making Snow Crash into a reality feels infatuation a sort of virtuous imperative to a lot of programmers, but the efforts that acquire been made so far leave a lot to subsist desired.

It is almost painful for me to watch some of the VRML initiatives. It just seems so obviously the wrong course to upshot something. sum of this debating, committee forming, and spec writing, and in the end, there isn't anything to divulge for it. invent something really chilly first, and worry about the spec after you are certain it's worth it!

I upshot deem it is finally the prerogative time for this to start happening for real. While a lot of people could envision the possibilities after seeing DOOM or Quake, it is really only now that they acquire general purpose hardware acceleration that things are actually elastic enough to subsist used as a creative medium without constantly being conscious of the technical limitations.

Two weeks ago, I pitched a proposal to develop some technology along these lines to the ease of the company. I may wind up working on some things infatuation that in parallel with the next game project.

4. justin_saunders asks:Many people reckon you to subsist one of the best programmers in the game/graphics scene, based on your competence to retain pushing the limits of current PC hardware.

I was wondering what measures you consume to gauge the skill of a programmer, and who, if anyone, you note up to and reckon to subsist a "great" programmer.

John Carmack Answers:Like most things, it is difficult to Come up with a solitary weighted sum of the value of a programmer. I prefer to evaluate multiple axis independently.

Programming is really just the mundane aspect of expressing a solution to a problem. There are talents that are specifically related to actually coding, but the existent issue is being able to grasp problems and devise solutions that are detailed enough to actually subsist coded.

Being able to clearly retain a lot of aspects of a knotty system visualized is valuable.

Having a well-behaved feel for time and storage that is elastic enough to drudgery over a range of ten orders of magnitude is valuable.

Experience is valuable.

Knowing the literature is valuable.

Being able to integrate methods and learning from different fields is valuable.

Being consistent is valuable.

Being creative is valuable.

Focus is extremely important. Being able to maintain focus for the length of a project gets harder and harder as schedules grow longer, but it is captious to doing much work. (Side note - every time "focus" is mentioned now, I deem of Vernor Vinge's "A Deepness in the Sky", currently my favorite SF novel)

I certainly respect the abilities of my primary competitors. Back in the DOOM days, Ken Silverman was extremely impressive, and today Tim Sweeny is producing much of value.

5. ajs asks:I read a sort-of-analysis that you wrote course back comparing DirectX 3D handling to Open GL (with Open GL being far preferable to you). upshot you feel that the tools that you and others will need to create the next generation of games exist now under Linux or other Open Source operating systems, or is that silent a long course off? What would you recommend that they developers and developer wannabes dedicate their time to?

John Carmack Answers:To develop a game, you need coding tools, pixel art tools, modeling and texturing tools, sound tools, and usually music tools.

Coding tools are basically fine under linux, and there is already plenty of force behind their improvement.

Gimp looks serviceable for pixel editing, but I don't know of any professional game developers using it.

I assume there are some basic sound tools available, but I would subsist surprised if they are equal to the best windows or mac tools. That is probably the most approachable sector to drudgery on improving.

Modeling and texturing tools are the biggest lack, but it is besides the hardest to address. They really need to subsist built on top of solid 3D infrastructure, and that is silent in its infancy prerogative now. It would probably subsist practicable to build a simple, focused modeling and texturing program that could accumulate the job done, but full featured programs infatuation MAX and maya acquire an immense amount of drudgery invested in them. Maybe SGI will accumulate maya ported to linux...

We are going to try to build their next plane editor cross-platform, which will probably sort out a bunch of 3D content creation issues. I will subsist improving the matrox GLX driver as necessary to back the effort.

6. thebrit asks:Is it practicable ID may link Ion Storm for a future project together , or are the 'artistic' differences between you too much ?

John Carmack Answers:Future technology licensing is certainly possible, but as for actually working together, there is very exiguous chance of that for a project that they considered important.

If I decided to disburse a exiguous discretionary time whipping up, say, a color gameboy port of Commander Keen (an conception I acquire sort of been toying with), then I might query Tom and John if they wanted to invent some levels for it.

7. Scott Francis[Mecham asks:Recently someone posted about their suffer in determining the file structure of the Doom WADfile. How did you feel when people were discovering how to modify Doom, from edifice recent levels, to changing the executable itself(dhacked) originally without any information from id? In your opinion, is the modding community a valuable station for creating future game developers?

John Carmack Answers:The hacking that went on in wolfenstein was unexpected, but based on that, DOOM was designed from the genesis to subsist modified by the user community.

The hacking that went on with the leaked alpha version was obviously not approved of, but after the official release I did start getting some specs and code out. I had sent some things out early on to a yoke of the people that had done tools for wolfenstein, but in the discontinue it was pretty much a completely different set of people that did the major drudgery with DOOM.

The original source I released for the bsp utensil was in objective-C, which wasn't the most helpful thing in the world, but it didn't boost long for people to produce different tools.

Dhacked was a bit of a flabbergast to me, and I always looked at it as something that maybe shouldn't acquire been done. I'm not very fond of binary editing an executable. It clearly showed that people were interested in more control, so it probably argued for the greater license given with quake.

I silent recall the first time I saw the original Star Wars DOOM mod. Seeing how someone had station the death star into their game felt so amazingly cool. I was so haughty of what had been made possible, and I was completely certain that making games that could serve as a canvas for other people to drudgery on was a cogent direction.

A doom/quake add-on has become almost an industry criterion resume component, which I deem is a Very well-behaved Thing. The best course to sell yourself is to divulge what you acquire produced, rather than inform people what you know, what you want to do, or what degrees you have.

In the modern gaming era, it is very difficult for a solitary person to produce a complete looking demonstration game from scratch. It does happen, but a much more reasonable scenario is to upshot an add-on that showcases your particular talents, whether they are in coding, design, or media. You want to subsist able to Go to your prospective employer and philosophize "There is a community of ten thousand people actively playing a mod that I wrote in my spare time. Give me a job and I will subsist able to dedicate sum of my energy to gaming, and produce something vastly superior."

8. jflynn asks:Many people deem that the extreme sucessfulness and longevity of DOOM and Quake was partly due to the internet communities that sprung up around them, to debate playing them and write recent levels for them.

How Important upshot you feel a viable gaming community is to the success of a recent game today?

John Carmack Answers:I acquire always been a stalwart proponent of supporting the gaming community, but arguments can subsist made that it isn't that Important for success.

Most entertainment media is designed to subsist throw-away, where people buy something, acquire a well-behaved time with it, and rush on. Myst, the most successful computer game of sum time, has no community.

A lot of companies would prefer to note at their games infatuation movie releases. Every yoke years, you Go note the latest by a director you like, then don't deem about it too much until the next one.

The game-as-a-lifestyle type of community that has sprung up around a few games is an Interesting phenomenon. The plus side is that there is a lot of wonderfully creative things going on, and it does attract more attention over the years than any solitary media blitz.

The downside is that it breeds a lot of zealotry, which can subsist a bit ugly. I accumulate some fairly vile email from people that are too wrapped up in it and disagree with some direction I am taking.

At this point, I deem it is transparent that the community has been a positive thing. I was very pleased when, earlier this year, Kevin Cloud came around and agreed that the community has indeed been well-behaved for us. For years, it felt infatuation I was just being humored by the other owners at id when I pushed for sum the code releases.

9. mpav asks:This is a wreck from the accustomed questions from this group, but I thought it would subsist Interesting to know.. You acquire a yoke of exotic sports cars, one being a 1000 horsepower/750 ft-lbs of torque (insane!) ferrari, and I was wondering which one you generally drive to work?

John Carmack Answers:I drive my twin-turbo F50 almost sum of the time. It took a while to accumulate sum the bugs sorted out, but it is almost a perfect combination prerogative now. It is light, nimble, and responsive, and 600 hp at the rear wheels is just about perfect for a street car of that configuration.

I only drive my testarossa now when I am low on gas in the F50 or if I need to drive someplace where I deem the extra inch or two of ground clearance is important. It is weighty and ponderous, but every time I upshot drive it, I am impressed again with the power. 1000 hp at the rear wheels is excessive. It takes a while to spin the turbos up to the full 24 psi of boost, but when it has a full head of steam going, it moves infatuation nothing else on the road. It runs away from superbikes on the highway. However, when exercising it, you acquire a very transparent sense that you are taking your life into your hands.

I will probably subsist getting rid of my TR when my next project car is completed. It is a custom carbon fiber bodied ferrari GTO with a one-of-a-kind billet aluminum twin turbo V12. It is going to invent a bit more power than the TR, but only weigh about 2400 lbs. I acquire a suspicion that they will wind up detuning the engine, because 1 hp / 2 lbs is probably quite a bit past extreme and into the just-plain-stupid realm.

It was hypothetical to subsist done two years ago -- mechanics are worse than programmers.

I besides acquire a exiguous MGB that I am theoretically working on myself, but I haven't had time to touch it in six months?

10. Hobbex asks:Though it unlikely that games will ever subsist free (ala beer), since so much exertion goes into them from sum angles (not just code, but besides art, music, design etc), but that does not necessarily preclude open source game engines.

Admittedly (and I don't intend this as a slam against you) game engines today upshot suffer from many of the selfsame problems that Open Source activists assail in Operative systems and other software: bugs, instability and sometimes even bloat and vaporware.

Do you deem that Open Source will play a participate in the future of game development?

John Carmack Answers:I acquire spent a lot of time thinking about that.

I was trying arduous to accumulate an article together about game code licensing to Go out with the interview questions, but I just didn't invent it in time. I had written three pages of article and four pages of other stuff that I had ripped out because it was going off on various tangents.

First, it is Interesting to examine how coding is similar or dissimilar to art, music, design, etc. Most GPL works don't acquire to pan the issue, because the drudgery is clearly dominated by code. A few exiguous icons aren't enough to invent people really deem about it. The argument is significant for games, because coding is only about a third or less of the drudgery in most cases. The arguments that RMS puts forth for the ethical rightness of free software besides seem to apply to sum digital media. If you boost them seriously, the spirit of the GPL seems to want to philosophize that sum digital media should subsist free. That isn't a pragmatic battle to try and fight.

If you just focus on the code, I deem there is indeed a viable industry model for a line of titles based on open source code with proprietary data. It will boost either a very miniature company, or a very gutsy ample company to boost the first step. The payoff won't subsist until the second product.

I deem open source is at its best with games (and probably most other things) in a post-alpha model. Fixing, improving, and edifice upon an existing core is obviously extremely fruitful in an open source model.

Going open-source from development day one with a game probably doesn't invent much sense. Design by committee doesn't drudgery particularly well, and for something with as much current appeal as games, the signal to noise ratio would probably subsist very low.

I tagged along at the genesis of a from-scratch open source gaming project (OGRE), and it more or less went how I feared it would - lots of discussion, no code.

While the mod communities may not subsist exactly OpenSource?, I deem they drudgery very well. There is some value in having focused areas to drudgery in, rather than just having the entire thing dumped in your lap.

I am going to subsist releasing the majority of the code for Q3 soon, but there will silent subsist proprietary bits that they reserve sum rights to. They invent a fairly well-behaved chunk of income from technology licensing, so it would boost some damn well-behaved arguments to convince everyone that giving it sum away would subsist a well-behaved idea.

Something that is often overlooked about Id is that Kevin and Adrian together own 60% of the company. They are artists, and most definitely upshot not "get" free software.

John Carmack

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